
Destination SkillQueue
Are We There Yet
145
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Posted - 2011.11.20 11:07:00 -
[1] - Quote
Ranger 1 wrote:Akita T wrote:*snipped to fit*
Want people out in lowsec in droves ?
Make it so that after figuring out and compensating for most likely losses of a reasonably cautious pilot, that player still rakes in noticeably more ISK per non-enjoyable work unit (a combination of non-pleasurable effort needed and time needed to accomplish it) than anything similar done in highsec.
Yes, it IS that simple. If you boost rewards in lowsec high ENOUGH then plenty more people move there eventually. One way to do that is to make certain resources ONLY available in low sec. Not a very popular option, but it would be the most direct method of achieving this. Prices for that resource would sky rocket, hardy souls would take advantage of it, and eventually a median level would be achieved.
Profitability isn't good enough, it's just the bare necessity and I would say that lowsec already delivers that to some extent to some professions. It's something that could use improvement though with some areas and would give it more of a role in the large scheme of things, so some resource exclusitivity would certainly be a positive thing.
I'd still like to stress the enjoyment and access to content part a bit more. I'm currently exploring solo alternating the space I live in between high and lowsec and the big turn off for me in lowsec isn't the danger or the risk/reward calculation. On the contrary I love it, since it makes things more interesting and the game more enjoyable and the profit covers occasional losses. The reason why I don't live in lowsec for long periods is that the content is significantly less solo friendly. It's not to the point you can't do it, or I wouldn't be there at all, but it has moved significantly in the group oriented task direction compared to highsec.
This isn't a bad thing per se, but it means there is less content for a solo player to do in lowsec than in highsec and the things I can do take more time. Add to that the fact you have to fit your ship to be able to handle gate camps and roaming fleets and the time it takes to do things gets further increased. That longer time to complete things means two negative things for me personally.
First it means it's more of a project to play in lowsec. I can't just log in for a moment and fly for 30mins or an hour. In highsec I can reliably start and finish several things during that time. In lowsec I can do some things, but others take much longer and it's up to the RNG which ones come my way. This means that when I can't play for hours at a time, I tend to avoid being in lowsec, since the good content that makes lowsec worth flying in tends to be the more time consuming kind.
Second it means more boredom in actually doing an income gaining activity. Not overall boredom, but more boredom in the actual activity, since it takes longer to grind through it. It's not really much more difficult to do, it's just takes more time. The rewards are better, but since it takes much longer to do, the profit increase isn't that meaningful. I'm not complaining about the profits though, I would just prefer more bite sized content to do.
Again I feel the need to stress, that I don't want the group oriented content to go away, be reduced or even the risks to be reduced, and in fact I would view any such attempts negatively. What I'm asking is for more catering to solo/casual/small newbie groups in terms of content and in the planning of new content. Most importantly more consideration on the time it takes to achieve and do content in the game. By all means cater to groups and have long and hard grind content with corresponding rewards, but just keep in mind, that currently none of that means anything to me and won't affect my gaming habits. If you want to attract people like me to an area it must still be profitable after occasional losses and have soloable content, that doesn't take ages for me to complete. |